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Gobron S., Rekik Y., and Senn J. (editorial authors),
e-book, GSGS'22, HE-Arc / HES-SO Press, Swiss Innovation Agency (Innosuisse), ISBN: 978-2-940387-28-1, ISSN: 2297-914X, 82 pages, June 29-July 1st, 2022.
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Gobron S. and Rekik Y., (editorial authors),
e-book, GSGS'21, HE-Arc / HES-SO Press, Swiss Innovation Agency (Innosuisse), 100 pages, July, 2021.
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Gobron S. and Rekik Y., (editorial authors),
e-book, GSGS'20, HE-Arc / HES-SO Press, Swiss Innovation Agency (Innosuisse), ISBN: 978-2-940387-26-7, ISSN: 2297-914X, 94 pages, Online edition due to Covid-19, Sep.~Nov., 2020.
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Gobron S., Chatelain S., Bolinhas C., and Correia de Oliveira D.
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Gobron S., (editorial author)
book, GSGS'19, HE-Arc / HES-SO Press, ISBN: 978-2-940387-23-6 (e-book), 160 pages, July 3-5, 2019.
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Frohlich M., Bolinhas C., Depeursinge A., Widmer A., Chevrey N., Hagmann P., Simon C., Kokje V., and Gobron S.,
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Gobron S., (editorial author)
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Sisto M., Zare M., Ouerhani N., Bolinhas C., Divernois M., Mignot B., Sagot J-C., Gobron S.,
book chapter of Augmented and Virtual Reality, Augmented and Virtual Reality: 5th International Conference, AVR 2018, Italy, June 25-18, 2018, Proceedings part I, Springer, pp 43-59, 2018.
[bibTex] [DOI] |
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Gobron S., (editorial author)
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Sisto M., Wenk W., Ouerhani N., Gobron S.,
book chapter of the Augmented and Virtual Reality: 4th International Conference, Proceedings part I (AVR 2017), Ugento, Italy, June 12-15, 2017, pp 35-49, 2017.
[bibTex] [DOI] |
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Charmillot P-A., Gobron S.,
proceedings of the 4th International Francophone Palliative Care Congress, Fédération Internationale des Soins Palliatifs, Geneva, Switzerland, November 16-18, Vol.32, No.2, pp.37-44, doi.org/10.3917/inka.172.0037, 2017.
[bibTex] |
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Gobron S., (editorial author)
book, GSGS'16, "Why so serious?", Imagine the future, NIFFF, HE-Arc / HES-SO Press, ISBN 9 7 8-2-940387-16-8, collection# (ISSN) 2 2 9 7-9093, 48 pages, July, 2016.
[Book] [bibTex] [Conf content and videos] |
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Gobron S., Zannini N., Wenk N., Schmitt C., Charrotton Y., Fauquex A., Lauria M., Degache M., and Frischknecht R.,
book chapter of Augmented and Virtual Reality, Volume 9254 of the series Lecture Notes in Computer Science, pp 199-219, 2015.
[Paper] [Video] [bibTex] |
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Gobron S. and Gutierrez M.,
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Ouerhani N., Pazos N., Aeberli M., Senn J., and Gobron S.,
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Boulic R., Ahn J., Gobron S., Wang N., Silvestre Q., and Thalmann D.,
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Ahn J., Gobron S., Thalmann D., and Boulic R.,
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Gobron S., Ahn J., Thalmann D., Skowron M., and Kapas A.,
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Thelwall M., Buckley K., Paltoglou G., Skowron M., Garcia D., Gobron S., Ahn J., Kappas A., Kuster D., Holyst J.,
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Ahn J., Gobron S., Thalmann D., and Boulic R.,
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Gobron S., Ahn J., Garcia D., Silvestre Q., Thalmann D., and Boulic R.,
proceedings of the 7th International Conference on Articulated Motion and Deformable Objects (AMDO 2012), 2012.
[paper] [Companion paper] [video] [bibTex] |
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Ahn J., Gobron S., Garcia D., Silvestre Q., Thalmann D., and Boulic R.,
book chapter of the 7th International Conference on Articulated Motion and Deformable Objects (AMDO 2012), Vol. 7378 of the Lecture Notes in Computer Science, pp 47-57, 2012.
[paper] [Companion paper] [video] [bibTex] |
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Gobron S.,
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Boulic R., Ahn J., Gobron S., Silvestre Q., Llobera J.
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Ahn J., Gobron S., Silvestre Q., Ben Shitrit H., Raca M., Pettré J., Thalmann D., Fua P., Boulic, R.
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Gobron S., Ahn J., Silvestre Q., Thalmann D., Rank S., Skowron M., Paltoglou G., and Thelwall, M.
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Skowron M., Paltoglou G., Ahn J., Gobron S.
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Gobron S., Coltekin A., Bonafos H., and Thalmann D.
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Ahn J., Gobron S., Silvestre Q., Thalmann D., and Boulic R.
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Gobron S., Ahn J., Silvestre Q., and Boulic R.
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Ahn J., Borowiec A., Buckley K., Cai D., Chmiel A., Czaplicka A., Dabrowski G., Garas A., Garcia D., Gobron S., Hillmann R., Holyst J., Kappas A., Küster D., Mitrovich M., Paltoglou G., Pirkerg H., Rank S, Schweitzer F., Sienkiewicz J., Skowrong M., Sobkowicz P., Thalmann D., Thelwall M., Theunis M., Trier M., Tsankova E., Weronsk P.
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Gobron S., Marx C. Ahn J., and Thalmann D.
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Paltoglou G., Gobron S., Skowron M., Thelwall M. and Thalmann D.
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Ahn J., Gobron S., Silvestre Q., and Thalmann D.
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Gobron S., Ahn J., Paltoglou G., Thelwall M., and Thalmann D.
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Gobron S., Bonafos H., and Mestre D.
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Gobron S., Devillard F., and Heit B.
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Devillard F., Heit B., and Gobron S.
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Maïano C., Gobron S., Pergandi J.-M., Therme P., and D. Mestre
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Gobron S. and Mestre D.
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Gobron S., Finck D., Even P., and Kérautret B.
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Gobron S. and Finck D.
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Even P. and Gobron S.
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Devillard F., Gobron S., Grandidier F., and Heit B.
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Gobron S. and Chiba N.
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Gobron S. and Chiba N.
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Gobron S. and Chiba N.
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Gobron S. and Chiba N.
"Crack Pattern Simulation using 3D Surface Cellular Automata",
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Gobron S. and Chiba N.
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Gobron S. and Chiba N.,
"3D Surface Crack Propagation Based on Cellular Automata",
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BSc3, "Infographie": introduction to Computer Graphics
15 lectures x 5 periods for an introduction to computer graphics in 10 chapters. Main content follows the book WebGL par la pratique (i.e. html5 / JavaScript / GLSL), book PPUR / EPFL copyrights.
Ch-0 : Course content
WebGL par la pratique chapters viewed in this course >> ch#1 examples
Ch-1 : Contectualization Ch-2 : Prerequisites Ch-3 : First steps Ch-4 : Deeper into Shaders' structure Ch-5 : User interaction Ch-6 : Parametric curves Ch-7 : Modeling a sphere Ch-8 : Textures & 3D-models Ch-9 : Animations & deformations Ch-10 : GPGPU Optional teachings Ch-1. Geometric modeling I: non-structured data and surface models Ch-2. Geometric modeling II: volumes and recursive models Ch-3. Graphics rendering I: local techniques Ch-4. Graphics rendering II: global illuminations and to NPRs Ch-5. Introduction to animation and deformations Ch-6. Introduction to simulations Mini-projects |
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BSc2, "Numerical Algorithms"
15 lectures x 2 periods presenting common math-based techniques for solving or approximating mathematical problem such as derivatives, integrals, differential equations, linear systems, etc.
Course content & schedule
Ch-1. Codage des nombres
Ch-2. Résolution d'équations
Ch-3. Systèmes linéaires
Ch-4. Dérivation numérique
Ch-5. Intégration numérique
Ch-6. Equation différentielle
Ch-7. Introduction à l'optimisation
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MSc, "Game Technologies"
3 lectures (over 10) x 3 periods presenting Serious Games. The seven other lectures of that course are given by Prof.Dr. Yasin Rekik of hepia, hes-so, Prof.Dr. Nabil Ouerhani of HE-Arc, hes-so.
Course content & schedule: ref to Prof. Dr. Nabil Ouerhani
Ch-1. Serious Games I Ch-2. Serious Games II Ch-3. Serious Games III An-1. Computer graphics & WebGL I An-2. Computer graphics & WebGL II |
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BSc1, "C": introduction to the language
15 lectures x 4 periods for an introduction to this fundamental language in 10 chapters.
Chapters & exercises are on the Intranet @ ..\ING\Formation\Formation\010-Bachelor\010-Niveau-1\020-ProfsAEtudiants\1240-Programmation_I\1240.1 - Langage C.
Course content & schedule
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BSc2, "project P2"
A BSc1 Physics or Calculus oriented project with Java and using Software Engineering (Agile) techniques: 15 lectures x 4 periods for a building a physics-based software project that will be presented to the BSc1 students when you'll be in BSc3.
This course is proposed in closed collaboration with Prof.Dr. Nabil Ouerhani for Soft.Eng., Prof.Dr. Francois Goetz for Physics and Prof.Dr. Atchade Kolawolé for Maths.
Course content & schedule
Cahier des charges
Spec
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BSc1, "Cpp": introduction to the language
15 lectures x 5 periods for an introduction to this special OOP language.
See ..\ING\Formation\Formation\010-Bachelor\010-Niveau-1\020-ProfsAEtudiants\1240-Programmation_I\1240.2 - Langage C++\.. for chapters & exercises.
Course content & schedule
Advices concerning c++ labs
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BSc2, "Design Patterns"
15 lectures x 2 periods for an introduction to software design patterns.
Course content & schedule
Ch-1. Conceptes généraux en OOP
Ch-2. Etude de cas
Ch-3. Conceptualisation et un autre DP
Ch-4. Cinq autres DPs
Ch-5. Et cinq de plus!
Ch-6. Complément avancés en DPs (ch. optionnel)
Résumé UML
Advices concerning c++ labs
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MSc, "Game & Entertainment Systems"
4 lectures (over 10) x 3 periods presenting notions of game engines, geometric modelling, rendering, animation, simulation, and 'serious games' applied to game technologies. The six other lectures of that course are given by Prof.Dr. Yassin Rekik (in charge of that course) [hepia, hes-so.
Course content & schedule: ref to Prof. Dr. Yassin Rekik
Ch-1. Geometric modelization & applications using Blender Ch-2. Graphics rendering & applications using Blender Ch-3. Physics & Simulation Ch-4. Game Engines |
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BSc1, "project P1", software engineering
30 lectures x 4 periods for an introduction to designing a software engineering project, P1 -part 1, six chapters.
Course content & schedule
Ch-1. Concepts généraux Ch-2. Communications avec la machine Ch-3. Communications dans l'équipe Ch-4. Outils 'labInfo' Ch-5. Méthodes pour l'implémentation Annexe 1 : convention de codage csharp v1.01 Annexe 2 : 'D1' conception et planification pour la spec Annexe 3 : 'D2' spécification technique Annexe 4 : Consignes pour la présentation du projet en JUIN Annexe 5 : Consignes pour la présentation du projet en AOUT |
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BSc2, "Projet P2", Qt/C++
15 lectures x 4 periods for a game-based software project (PII-part 1).
Course content & schedule
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BSc3 (IUT), "Applied Physics, mechanics and optics"
6 lectures x 2 periods presenting virtual reality simulations for training and entertainment, augmented reality techniques, Audio and VR fundamentals, and how VR can be seen as a new tool for communication.
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MSc (EPFL), "Virtual Reality, as a tool for communication"
5 lectures x 2 periods presenting virtual reality simulations for training and entertainment, augmented reality techniques, Audio and VR fundamentals, and how VR can be seen as a new tool for communication. other lectures of that course were given by Dr. Ronan Boulic (in charge of that course) [IIG/EPFL] and Dr. Bruno Herbelin [LNCO/EPFL].
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