hes-so, Haute Ecole Arc
Stephane Gobron
    Specialized in
    (a) Augmented, Mixed, and Virtual realities;
    (b) Data structure, Data visualisation;
    (c) User-Centered design, Gamification, Serious Games
    Applied to: mainly Health, Education, Industry
    Current R&D (2018~) -- Serious Games: 1. ArcheoGame: VR Serious Game relative to archeology; 2. SG4H@W>MSD: VR Serious Game against Musculo-Skeletal Disorder, not yet public; 3. HoloM3D: Mixed Reality helping medical staff get prepare for surgery, not yet public; 4. DemoDino: Learning about dinosaurs by exploring digital worldsnot yet public; 5. SASSS: Discovering small astral bodies within a solar system simulation, not yet public.
    Serious Games for rehabilitation VR Serious Game against Musculo-Skeletal Disorder Mixed Reality helping medical staff get prepare for surgery Learning about dinosaurs by exploring digital worlds Discovering small astral bodies within a solar system simulation

    Recent works (2014~2018) -- Serious Games: 1. SG4R project, platform of serious games for nero-rehabilitation. 2. Smart2Fry project, energy savings in the food industry; 3. SG4TMS consortium, Swiss-French academic & industry consortium (InnovARC) on Serious Games helping issues related to health at work. -- eLearling and simulation: 4. Nurses and End of Life, (not yet public);5. Priority patient and radiotherapy, (not yet public).
    Serious Games for rehabilitation Serious Games for energy savings in the food industry Serious Games for health and work Nurses and End of Life Priority Patient and Radiotherapy

    Previous works (2009~2014) -- Virtual reality applied to virtual crowds specialized in emotion and non-verbal communication
    Multi-avatars 3D-chatting: architecture Avatar-Agent 3D-chatting Asymmetrical facial expressions From sentence to emotion Real-time 3D reconstruction

    Old stuff (2003~2009) -- Geometric modeling, cellular automata, and VR: real-time computation and visualization
    [2009] Real-time massive (17 million interactive cells) 3D-CA & multi-material visualization [2008] Real-time hexagonal-CA visualization [2007] Virtual reality industrial project [2007] Virtual reality industrial project, e.g. real-time GPU-based VR planetarium [2006] Cellular network, simulation of natural phenomena, and geometric modeling
Bio
    After my studies in the US (B.Sc.), France (M.Sc.), and Japan (Ph.D.), I have been doing research and teaching in computer science especially computer graphics (INRIA & CNRS, France). More recently, I managed a research and development team on an FP7 EU project [2009~2011] CyberEmotionsCyberEmotions relative to emotional models applied to virtual reality during almost three years at EPFL (Lausanne, Switzerland).

    I am currently working at the Image processing & Computer graphics group at the Faculty of Engineering of HE-Arc, HES-SO (Neuchatel, Switzerland) where my research interests focus on mixed and virtual realities as well as industrial gamification, serious games, data structure and data visualization.

    The summary of recent activities in terms of R&D projects, tech papers, and board committee memberships can be found here. Among them, is the recently international conference Gamification & Serious Game Symposium (GSGS) and I am the author of WebGL par la pratique, PPUR ("WebGL by practicing") and ed. author of GSGS'16, GSGS'17, GSGS'18, GSGS'19, and GSGS'20 [gsgs.ch].